Welcome to the 6th World…

     Stepping out of the soft glow and warm light of the mega-corps and into the cold, hard Shadows is no easy thing. The jobs are tough, but the pay is primo. There’s just one catch: to work the good jobs you have the rep’, but to get the rep’, you have to work the good jobs. It’s known as a Catch-22, and you, omae, are living in it.

     So what’s a ‘runner to do? First you gotta get a respectable fixer, someone who knows the Shadows, someone who’s been around the block a time or two and made some connections along the way. That old saying, “It’s not what you know, but who you know”, is never more true than in the Shadows. But once in a while a little luck and maybe some good karma will drop you into the hands of someone looking for an easy payday. Maybe you were in the right place at the right time, or in the wrong place at the right time.

     No matter how you spin it, getting your foot in the door is only the first step, and frankly, the easiest. After that, to keep your Nuyen, you better keep on your toes; Knight Errant, Yakuza, Mafioso, Triad, Go-Gangers, Eco-Terrorists, Chip-Heads, Burnouts, Cultists, Humanists, Racists, Thugs, Thieves, Squatters, Hackers, Mages, AI, Politicians, the Government, and oh yeah, the ten largest Mega-Corporations in the world. And they all want something from you. You need allies to keep the Shadows from swallowing you whole, but make any one of them your ally, and you’ve also made yourself an enemy with another.

     If, and I do mean a big ol’ IF, you’re lucky, you just might find a handful of people you can rely on, hell, you might be able to almost trust them… I said almost… Just remember, it’s dark in the Shadows, if you ain’t careful with every step, you’ll stumble and fall, and when that happens… Well… Let’s just say it ain’t pretty…

     Good luck, omae, you’re gonna need it…

Welcome to the 6th World

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